5-Minute Dungeon
Video by Wiggles3D
Overview
5-Minute Dungeon is a real-time cooperative game designed by Connor Reid with illustrations by Alex Diochon, published by Wiggles 3D in 2017. In this frantic game, players join forces to fight their way through five dungeons filled with deadly obstacles and dangerous monsters, all in just 5 minutes per dungeon!
There are no turns in this game. Everyone plays against the clock to place cards with symbols that match the dungeon cards. You’re all in this together: either your group defeats the dungeon and advances to the next one, or you all die!
Game Components
- 5 Hero Boards (double-sided, 10 heroes total)
- 5 Hero Decks (one per color)
- 5 Boss Mats
- Door Cards (monsters, obstacles, people)
- Challenge Cards (mini-bosses and events)
- Timer app (free for Android and iOS)
Available Heroes
Each Hero Board has two sides with a different hero:
- Sorceress & Wizard (blue deck) - Scroll specialists
- Huntress & Ranger (green deck) - Arrow specialists
- Ninja & Thief (yellow deck) - Jump specialists
- Paladin & Valkyrie (white deck) - Shield specialists
- Barbarian & Gladiator (red deck) - Sword specialists
Resource Symbols
Resource cards have five types of symbols:
- Scroll - Arcane knowledge
- Jump - Agility and evasion
- Sword - Melee attacks
- Shield - Defense
- Arrow - Ranged attacks
Game Objective
Defeat all 5 dungeons in sequence. Each dungeon has a final boss you must defeat. If you defeat Boss #5 (the Dungeon Master), you’ve won the game!
Setup
Player Setup
- Choose your hero: Place your Hero Board in front of you with your chosen hero face up
- Take your deck: Get the deck matching your board’s color, shuffle it, and place it face down
- Draw your starting hand:
- 2 players: 5 cards each
- 3 players: 4 cards each
- 4-5 players: 3 cards each
Dungeon Setup
- Place the Boss Mat in the center of the table (start with Boss #1: Baby Barbarian)
- Build the Dungeon Deck:
- Take the number of Door Cards shown on the Boss Mat
- Add 2 Challenge Cards per player
- Shuffle everything together and place it on the Boss Mat
- Set the timer to 5 minutes (we recommend the official app: 5minuteDungeon.com/Timer)
2-Player Games
In two-player games, you’ll need extra cards. Each player must choose a second deck and shuffle both decks together.
How to Play
There are no turns! Any player can play cards at any time.
When you flip the first dungeon card, start the timer!
Defeating Dungeon Cards
There are 3 ways to defeat cards with symbols:
1. Using Resource Cards
Place resource cards in the center of the table until all symbols match those on the dungeon card. They don’t all have to come from the same player.
2. Using Action Cards
Some action cards (with black borders) let you defeat specific card types. For example, Fireball defeats Monsters.
3. Using Special Abilities
Each hero has a special ability described on their board. To use it:
- Discard 3 cards from your hand to your discard pile
- Announce your ability to the group
- Perform the action on your board
Notes on abilities
- If you don’t have 3 cards, you can’t use your ability
- Abilities that defeat a card type only work against that type
- You can use abilities during a pause (once per pause)
Event Cards
Event Cards (marked with a star) force you to do something immediately (for example, discard your hand). Do what it says, remove the card, and continue.
Important Rules
- A dropped card is a played card - it can’t be recovered
- You can play cards that don’t match to empty your hand and draw new ones (but use sparingly!)
- Against the Boss: You CANNOT play cards that don’t match their symbols
- Action Cards don’t work against Bosses (Bosses aren’t Monsters, Obstacles, or People)
Drawing Cards
Whenever you play or discard cards, draw back up to your starting hand size (5, 4, or 3 depending on player count). If you have more cards than your starting hand, don’t draw.
Out of Cards?
If you run out of cards in your hand and deck, you can’t do anything until another player helps you with cards like Heal or Donation.
Dungeon Card Types
Door Cards
Represent challenges with symbols you must match. They have three types:
- Monster - Hostile creatures
- Obstacle - Traps and barriers
- Person - Humanoid enemies
Challenge Cards
Have a horned skull on the back:
-
Mini-Bosses: Stronger than normal Door Cards. They don’t count as Monster, Obstacle, or Person, so they can’t be defeated by abilities or cards like Fireball.
-
Events: Force the team to perform a specific action immediately.
Boss Mats
The final challenge of each dungeon. They show:
- The boss number (#1 through #5)
- The symbols needed to defeat it
- The number of Door Cards to build the dungeon
Winning and Losing
Victory
If you defeat the boss and all their cards before time runs out, you’ve conquered the dungeon! But you must defeat all 5 dungeons in sequence to win the full game.
Defeat
The dungeon defeats you if:
- All players run out of cards
- Time runs out before defeating the Boss
If you lose, reset the timer, rebuild the dungeon, and try again!
Setting Up the Next Dungeon
- Collect all cards and return them to their respective decks
- Place the next Boss Mat in the center
- Build the new dungeon according to the boss instructions
- Reset the timer to 5 minutes
- On to the next dungeon!
Note: Between dungeons, you can change heroes or add/remove players.
Heroes and Their Abilities
Sorceress & Wizard (Blue)
- Stop Time ability: Stops the timer until someone plays a card
- Special cards: Magic Bomb (provides one of each symbol), Cancel (stops events)
Paladin & Valkyrie (White)
- Inspire/Shield ability: Varies by hero
- Special cards: Divine Shield (pauses time + everyone draws 1), Holy Hand Grenade (defeats any card, including Bosses), Heal (recovers discarded cards)
Barbarian & Gladiator (Red)
- Slay ability: Defeats a Monster
- Special cards: Double symbol cards (Sword + another), Enrage (two players draw 3 cards), Health Potion (everyone recovers 3 cards)
Ninja & Thief (Yellow)
- Ability: Varies by hero
- Special cards: Donation (give your hand to another player), Steal (take another player’s hand)
Huntress & Ranger (Green)
- Animal Companion ability: Another player draws 4 cards
- Special cards: Wild Card (counts as any symbol), Healing Herbs (one player recovers 4 cards)
Recommended Strategies
Communication
- Announce what you have: “I have two swords” helps coordinate
- Ask for help: If you don’t have useful symbols, say so
- Don’t all talk at once: Chaos can waste valuable time
Card Management
- Don’t waste powerful cards on easy challenges
- Save Action Cards for critical moments
- Special abilities are very valuable - use them strategically
Teamwork
- Distribute the load: Don’t let one player spend all their cards
- Protect the weakest: If someone runs out of cards, use Heal or Donation
- Coordinate against the Boss: Save resources for the final confrontation
Tips for Beginners
- Start with Boss #1 (Baby Barbarian) to learn the mechanics
- Use the official app - it has music and effects that enhance the experience
- Don’t stress - if you lose, just reset and try again
- Constantly communicate what you have in hand
- Save the Holy Hand Grenade for emergencies against the Boss
History and Fun Facts
- Designed by Connor Reid with art by Alex Diochon
- Published in 2017 after a successful Kickstarter campaign
- Expansion available: “Curses! Foiled Again!” adds new heroes (Druid & Shaman) and mechanics
- The timer app is free and includes Dungeon Master narration
- The game can be completed in about 30 minutes (5 dungeons × 5 minutes + setup)